AchieveXcellence
Everyone Loves to Play!
Design Educational Play to spark Love of Life Long Learning!
About Me
My professional career is primarily focused in Learning and Development spaces. With decades of training and oversight for health & wellness performance teams, software development teams, and educational curriculum development for children (& teachers) - my passions include ed technology, learning games, sustainability, mindfulness, and modernizing institutional education.
Aspiring Education Games Developer
Games For Change Fan!
Edutopia (George Lucas Foundation) Fan!
My educational background includes two graduate degrees, with the Masters in Education, focused in Montessori Early Childhood Education. Recent research includes exploring children’s video games for healthy educational and behavioral support, documenting the intersection of PreK to Grade 3 core state learning standards with Montessori lesson objectives to create project based curriculum resources - starting with STEAM Grow your Garden resources.
UN Sustainable Development Goals Support - #4 Access Quality Education
This eLearning design experiment combined with creative development of PreK-5 ELA resources, emergent reader storytelling, children’s game design and learning game platform news form a foundation for our AchieveXcellence Club. More to Come!
Project-Based Learning Resource Highlights
Project Based Learning (PBL) is a teaching method in which students learn by actively engaging in real-world and personally meaningful projects. ALL age groups - ALL Learners love to learn while naturally developing practical, valuable skills !!
George Lucas Educational Foundation
The George Lucas Educational Foundation funded two studies that provide compelling evidence to refute Project Based Learning pedagogical critics.
Dr. Maria Montessori - Educator
Maria Montessori launched an international movement during the 20th century with her approach to early-childhood learning. She showed through example that education happens "not by listening to words but by experiences upon the environment."
Central to this method is the concept of the Montessori prepared environment, a carefully crafted space that fosters a child’s natural curiosity, independence, and self-directed learning.
Let‘s modernize institutional early childhood learning spaces with Real-World Practical Life spaces and Real-World project based curricula!
PBL Works - Project Based Learning
At PBLWorks, their exclusive focus is Project Based Learning. There is research that shows that PBL advances educational equity and empowers youth furthest from educational opportunity.
Project Based STEAM Resources
Early education projects to promote Life Long Learning skills, sustainability, and environmental consciousness.
S-T-E-A-M stands for project based lessons in Science, Technology, Engineering, Art and Math.
Project addition in progress 2024 - 2025
Why plant a school garden? School gardens have entered the national spotlight as an effective way to promote life-long healthy eating habits and connect students to the natural world. Gardening provides educators with opportunities to enhance student education through practical, reality-based learning.
TECH
Science
Engineer
Arts
Math
Grow Your Garden Educational Resources
Here are some great school garden resources for Parents, Care Givers, Educators - More to Come!
Amazing School Garden Network Success Model in Sonoma County, California!!
free source of information, inspiration, and practical strategies for learning and teaching via educational games and project based play in education
2024-25 AchieveXcellence.club
The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.
Catalysing Education 4.0
Investing in the Future of Learning for a Human-Centric Recovery
There is a unique window of opportunity to invest in Education 4.0: an approach to re-imagining education in a way that is inclusive, focuses on a broad range of skills to prepare learners for the Fourth Industrial Revolution, and leverages technological and pedagogical innovation to put learners at the centre of learning.
Educational Game Design
Games For Change (G4C) Learn programs empower youth to become socially conscious digital storytellers, using game design to integrate STEAM skills with social emotional learning — including empathy, cooperation, communication, problem solving and systems thinking.
G4C Learn professional development programs invite educators from schools, museums, and informal learning settings to harness the power of games and play in their curriculum.
free source of information, inspiration, and practical strategies for learning and teaching via educational games and project based play in education
2024-25 AchieveXcellence.club
generative ai, instructional designer, project-based learning, social and emotional learning, comprehensive assessment, teacher development, technology integration, prompt engineering, transformational strategies, innovation, learning,
“So when we look at reforming education and transforming it, it isn't like cloning a system. There are many great models.
It's about customizing to your circumstances and personalizing education to the people you're actually teaching. And doing that, I think, is the answer to the future because it's not about scaling a new solution; it's about creating a movement in education in which people develop their own solutions, but with external support based on a personalized curriculum.”
laurenablondi.com
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learnhow@transform.buzz
AchieveXcellence is a free source of information, inspiration, and practical strategies for learning and teaching via games and project based play in education.
©2024-25 Transform.buzz